Fresq – An AI-powered museum guide that personalizes every visit

2024—2025 (1 year, ongoing product development)

2024—2025 (1 year, ongoing product development)

Thesis research, Zurich University of the Arts

Thesis research, Zurich University of the Arts

Team: 1 designer, 3 engineers, external curators

Team: 1 designer, 3 engineers, external curators

Zurich (CH)

Zurich (CH)

Project won First Ventures Grant by Gebert Rüf Stiftung

Project won First Ventures Grant by Gebert Rüf Stiftung

Project won Pro Helvetia Design Grant

Project won Pro Helvetia Design Grant

Project was selected by Z-Kubator (ZHdK)

Project was selected by Z-Kubator (ZHdK)

Co-founder, UX & Service Design

Fresq is a digital guide that uses AI to deliver personalized narratives in museums and heritage sites. Instead of one-size-fits-all audio tours, it delivers thematic pathways and adapts to visitors’ interests, background, and time available.

Fresq is a digital guide that uses AI to deliver personalized narratives in museums and heritage sites. Instead of one-size-fits-all audio tours, it delivers thematic pathways and adapts to visitors’ interests, background, and time available.

Context

Museums face a paradox: they hold valuable knowledge on their exhibits, but most visitors experience only fragments of it. Traditional tools like brochures, and audioguides are static, generic, and poorly adapted to diverse audiences. Visitors often struggle with content that feels too long, too academic, or not engaging. Some visitors feel excluded from cultural experiences.

Context

Museums face a paradox: they hold valuable knowledge on their exhibits, but most visitors experience only fragments of it. Traditional tools like brochures, and audioguides are static, generic, and poorly adapted to diverse audiences. Visitors often struggle with content that feels too long, too academic, or not engaging. Some visitors feel excluded from cultural experiences.

Design Challenge

How might museums translate curators’ deep knowledge into personalized, accessible, and meaningful visitor journeys, without overwhelming or excluding audiences?

Design Challenge

How might museums translate curators’ deep knowledge into personalized, accessible, and meaningful visitor journeys, without overwhelming or excluding audiences?

My Role

Led user research (ethnographic studies, visitor & other stakeholder's interviews)

Designed visitor journeys, flows, and pathways. Designed co-creation workshops with curators

Prototyped and tested the AI guide interface (voice-first & web app)

My Role

Led user research (ethnographic studies, visitor & other stakeholder's interviews)

Designed visitor journeys, flows, and pathways. Designed co-creation workshops with curators

Prototyped and tested the AI guide interface (voice-first & web app)

User Research

Service Design

AI Interfaces

Conversational Design

UX/UI

Solution

Fresq is a personalized AI guide that transforms static museum interpretation into dynamic, dialogical experiences. Visitors explore via their own devices, choosing paths based on curiosity.

At the same time, museums use Fresq's CMS. A content management platform, allowing curators to define pathways and themes using their own material with full editorial control.

Solution

Fresq is a personalized AI guide that transforms static museum interpretation into dynamic, dialogical experiences. Visitors explore via their own devices, choosing paths based on curiosity.

At the same time, museums use Fresq's CMS. A content management platform, allowing curators to define pathways and themes using their own material with full editorial control.

Solution

Fresq is a personalized AI guide that transforms static museum interpretation into dynamic, dialogical experiences. Visitors explore via their own devices, choosing paths based on curiosity.

At the same time, museums use Fresq's CMS. A content management platform, allowing curators to define pathways and themes using their own material with full editorial control.

Impact

Impact

Impact

Validation: Selected for pilot by the Aargauer Kunsthaus and other museums.

In discussion with the Palace of Versailles.

Curatorial benefit: Museums recognized that Fresq integrates easily in their workflow and helps reusing their existing materials.

Visitor engagement: Testing showed increased engagement, longer focused interactions, and positive feedback across novice and expert audiences.

User testing showed 30% longer engagement time compared to standard audioguides.

User testing showed 30% longer engagement time compared to standard audioguides.

User testing showed 30% longer engagement time compared to standard audioguides.

85-90% of visitors confiremed better experience exploring exhibits with Fresq.

85-90% of visitors confiremed better experience exploring exhibits with Fresq.

85-90% of visitors confiremed better experience exploring exhibits with Fresq.

Research

Research

Research

I conducted ethnographic fieldwork and interviews. Methods included:

—Visitor journey observations (tracking behavior, crowding, orientation)

—Semi-structured interviews with novice and expert visitors

—Co-creation workshops with curators and educators

—Iterative prototyping and usability testing with visitors across different age and personas

Visitors want agency to choose their own depth and themes

Visitors want agency to choose their own depth and themes

Visitors want agency to choose their own depth and themes

Audiences prefer storytelling formats instead of object-based information

Audiences prefer storytelling formats instead of object-based information

Audiences prefer storytelling formats instead of object-based information

Curators need a way to bring hidden research into accessible formatsCurators need a way to bring hidden research into accessible formats.

Curators need a way to bring hidden research into accessible formatsCurators need a way to bring hidden research into accessible formats.

Curators need a way to bring hidden research into accessible formatsCurators need a way to bring hidden research into accessible formats.

Museums need a way to control the content

Museums need a way to control the content

Museums need a way to control the content

Outline

User Research

Observed visitors and interviewed curators at major museums to uncover pain points in orientation, comprehension, and engagement.

Curatorial Collaboration

Worked with curators to integrate hidden research and narratives into intuitive, visitor-friendly pathways.

Understanding Audiences

Mapped visitor motivations and behaviors to design personas and journeys beyond one-size-fits-all museum design.

Technology Exploration

Prototyped AI-driven guides that adapt in real time to visitors’ context, interests, and pacing.

Learning & Flow

Applied constructivist learning theory to balance deep focus with accessibility, ensuring Fresq works for both novices and experts.

Synthesis & Ethnography

Combined ethnographic insights with testing to refine Fresq into a personalized, conversational museum guide.

Visitor Personas & Journey

I distinguished between "novice visitors" who might feel overwhelmed and need more guided experiences versus "expert visitors" who prefer in-depth, detailed content.

Visitor Personas & Journey

I distinguished between "novice visitors" who might feel overwhelmed and need more guided experiences versus "expert visitors" who prefer in-depth, detailed content.

Visitor Personas & Journey

I distinguished between "novice visitors" who might feel overwhelmed and need more guided experiences versus "expert visitors" who prefer in-depth, detailed content.

Voice User Interface

Iteration variants

Prototype testing

Brand Identitty Visuals